Disney Lorcana · Illumineer's Quest
Jafar has reforged the Hexwell Crown and crowned himself Supreme Sorcerer. Sneak into his palace, out-build his self-playing deck, and steal the Crown back before his power peaks. A co-op game for 1–4 Illumineers played with ordinary Lorcana decks.
Exert the character → add its Lore to your total. Safe, but exerting leaves it open to being challenged.
Both characters deal Strength damage at once. Damage ≥ Willpower → banished to discard.
Each battleground sets Jafar's starting defenses and grants Illumineer Abilities — at any point on the players' turn, any player may spend their own lore to trigger one. It lowers your total (you still need 20), so time them. Medium and up start with the Ink Moat already in play, so the Crown is guarded until you banish it.
Jafar startsHis characters enter play exerted.
| Spend lore → | |
| 1 | Chosen character gets Resist +1 until end of turn. |
| 2 | Another chosen Illumineer gains 2 lore. |
| 3 | Deal 5 damage to a chosen character or location. |
Jafar startsWith the Ink Moat in play (the Crown is protected until it's gone).
| Spend lore → | |
| 1 | Ready a chosen character; it can't quest for the rest of this turn. |
| 2 | A chosen Illumineer draws a card. |
| 3 | Deal 5 damage to a chosen location. |
Jafar startsWith the Ink Moat in play; his locations gain Resist +1 (harder to banish).
| Spend lore → | |
| 1 | Chosen character gets +2 Strength this turn. |
| 2 | Each Illumineer pays 1 ink less for their next character this turn. |
| 3 | Each Illumineer puts the top of their deck into their inkwell, exerted. |
Jafar startsWith the Ink Moat in play; his locations gain Evasive and +1 Lore.
| Spend lore → | |
| 4 | Chosen character gains Evasive this turn. |
| The Extreme board gives just this one, costly option — players get the least help here. | |