A thematic multiplayer format where every deck is built around one favorite character. You play in a group, you may run three inks instead of two, and almost every card in your deck is a singleton — one copy only. First to 25 lore wins.
25How to winFirst player to reach 25 lore or more.
Read this first — it's a beta
This page summarizes a beta rules document. "Format Coconut" is a bracketed working codename in that document, not a final product name, and the format is not part of sanctioned Organized Play. Everything here — the name, the 25-lore threshold, the deck restrictions — is subject to change before any public release. Treat it as a kitchen-table format to try with friends, not something to prepare for at an event.
1
Building a Deck
Four steps
Choose your Coconut card
Use the app to pick one. Each Coconut card has special abilities meant as inspiration for your deck, and each is tied to a specific Disney Lorcana card — your signature character.
Choose up to three inks
You may use up to three ink types, and one of them must match your Coconut card's ink.
Build around it — 60 cards minimum
Assemble a deck of at least 60 cards built around your Coconut card's theme and abilities.
Respect the copy limits
Up to 4 copies of the Lorcana card associated with your Coconut card. No more than 1 copy of every other card in the deck.
Worked example From the rules doc
Coconut cardMoana – Curious Explorer (Sapphire)
InksMust include Sapphire; may add up to two more ink types.
SignatureUp to 4 copies of Moana – Curious Explorer.
Everything else1 copy maximum, per card.
2
The 18 Coconut Cards
Three per ink
The beta ships 18 Coconut cards — exactly three in each of the six inks, so every ink is an equally supported starting point. Each card carries the same reminder line: you may run up to 4 copies of its associated Lorcana card in your deck.
Not sure which to take? The card picker deals options to each player at your table so nobody ends up with the same signature character.
Amber
ArielSpectacular SingerWhenever a Princess character of yours sings a song, gain lore equal to her Lore value.
PocahontasPeacekeeperOnce during your turn, you may choose a character. Until the start of your next turn, they get +1 Lore and can't challenge and must quest if able.
StitchRock StarOnce during your turn, you may play a character with cost 2 or less from your hand for free. If you have a character named Stitch in play, you may play a character with cost 2 or less from your discard for free instead.
Amethyst
DumboNinth Wonder of the UniverseYou may use the exert abilities of your characters the turn they're played.
Snow WhiteMerry as the MorningOnce per game during your turn, you may reveal your hand. If you have a Snow White and 7 or more Seven Dwarfs character cards with different names among the cards in your hand, in your discard, and in play, your characters get +2 Lore for the rest of the game.
Winnie the PoohHunny WizardWhenever you play a character without an ability, you may pay 1 ink to draw a card.
Emerald
Donald DuckFred HoneywellYou pay 1 ink less to use Boost abilities.
Robin HoodSneaky SleuthOnce per game during your turn, you may deal 1 damage to each opposing character.
UrsulaDeceiver of AllYour characters count as having +1 cost for singing songs. Your characters named Ursula count as having +2 cost instead.
Ruby
Mickey MouseBrave Little TailorMickey Mouse character cards in your hand, deck, and discard gain Shift 2 ink.
Mr. IncredibleSuper StrongWhenever you play a Super character, they gain Rush this turn and you may exert chosen opposing character with less Strength than them.
SisuEmboldened WarriorAll characters with more Strength than each opposing character can quest the turn they're played.
Sapphire
MoanaCurious ExplorerDuring your turn, if you have a Moana, Heihei, or Pua character in play, you may ink an additional card.
MufasaRuler of Pride RockOnce per game during your turn, you may pay 5 ink to put the top 3 cards of your deck into your inkwell facedown and exerted.
Nick WildeWily FoxYou can have up to 4 copies of an item card named Pawpsicle in your deck. Once during your turn, you may banish 4 of your items. If you do, gain 4 lore.
Steel
John SilverGreedy Treasure SeekerEach of your locations gains Resist +1 for each character there.
ScarFinally KingDuring your turn, you pay 1 ink less for the first Ally character you play.
Tinker BellGiant FairyWhenever one of your other abilities or actions deals damage to an opposing character, deal 1 damage to that character.
Card text transcribed from preview images marked "For Beta Test Only" — wording may change before release. Nick Wilde is worth noting: it grants a second singleton exception, allowing 4 copies of the item Pawpsicle.
3
How It Differs
Against standard Constructed
Rule
Standard Constructed
Format Coconut
Players
Two
A group — 3 or 4 recommended
Deck size
60 minimum
60 minimum (same)
Ink types
Up to 2
Up to 3, one matching your Coconut card
Copy limit
4 of any card
4 of your signature card · 1 of everything else
Win condition
20 lore
25 lore or more
Everything else
Normal rules
Normal multiplayer rules
Only the win condition changes during play. Every other difference is a deckbuilding constraint — the turn structure, questing, challenging, and keywords all work exactly as they normally do.
4
What Singleton Changes
Analysis — not from the rules doc
Advice that stops applying
Copy countsThe 4/3/2/1 logic is gone. Outside your signature card, every choice is a 1-of.
Drawing a specific cardYou will usually not see any given card in a game. Don't build a plan that needs one.
Two-card combosAlready under 50% with four copies each; at one copy apiece they're a novelty, not a strategy.
Our deck-building guide assumes standard Constructed. Its consistency math is built on multiple copies, so the copy-count sections don't transfer to this format.
Advice that still holds
Ink ratioYou still ink once per turn, so the inkable/non-inkable balance matters just as much.
CurveYou still want plays on turns 1, 2 and 3 — with more cards competing for those slots.
Card-type densityEffects that count characters or songs still care about totals, not copies.
RedundancyConsistency now comes from many cards that do similar things, rather than many copies of one.
The third ink is close to free
In Lorcana any ink pays for any card, so ink colors never gate what you can cast the way colored costs do in some other card games. Adding a third ink costs you almost nothing mechanically — it mostly widens the pool you're choosing 1-ofs from. Expect three-ink decks to be the norm rather than the exception here.
The trade-off is coherence, not castability: a wider pool makes it easier to end up with 60 unrelated good cards instead of a deck that does something.
5
Playing With Three or Four
Table dynamics
What gets better
Lore stealEffects that take lore from each opponent scale directly with the player count.
Bodyguard · ResistMore attackers are pointed at you, so defensive keywords earn their slot.
Board-wide effectsAnything hitting all opponents is doing double or triple duty.
What gets harder
Racing alone25 lore is a longer road, and more turns pass between each of yours.
Being the leaderVisible lore totals make the front-runner the table's shared problem.
LocationsThey generate lore quietly, but every opponent gets a chance to challenge them.
6
What the Beta Doc Doesn't Say
Worth confirming
Is the Coconut card played, or just a guide? The rules say its abilities are "inspiration for your deck" — which reads as a deckbuilding prompt rather than a card you cast from a side zone the way a Commander works. Worth confirming before you assume either.
Which cards can be Coconut cards? They're chosen in the app, so the pool is whatever the app offers — not necessarily every character in the game.
Does rotation apply? The doc doesn't mention set legality. Since it isn't sanctioned play, treat it as open unless your group decides otherwise.
Do the 4 signature copies count as singleton exceptions only for that exact card? The example implies the exception is tied to the one specific card version, not every version sharing the name.
When in doubt, agree at the table. A beta format with a codename is exactly the situation where a two-minute conversation before shuffling saves an argument later.
★
Trying It Tonight
Get 3–4 playersThe recommended count, and the one the format is tuned around.
Everyone picks firstChoose Coconut cards before building so the table isn't three versions of the same deck.
Raid your binderSingleton is unusually friendly to a shallow collection — you need one of things, not four.
Rotated cards are fineNothing here requires current sets, which makes cheap post-rotation boxes ideal fuel.
Expect longer games25 lore across four players takes a while. Budget the evening accordingly.