Disney Lorcana · Multiplayer

Format Coconut

Beta · codename

A thematic multiplayer format where every deck is built around one favorite character. You play in a group, you may run three inks instead of two, and almost every card in your deck is a singleton — one copy only. First to 25 lore wins.

25How to winFirst player to reach 25 lore or more.

Read this first — it's a beta

This page summarizes a beta rules document. "Format Coconut" is a bracketed working codename in that document, not a final product name, and the format is not part of sanctioned Organized Play. Everything here — the name, the 25-lore threshold, the deck restrictions — is subject to change before any public release. Treat it as a kitchen-table format to try with friends, not something to prepare for at an event.

1

Building a Deck

Four steps
  1. Choose your Coconut card

    Use the app to pick one. Each Coconut card has special abilities meant as inspiration for your deck, and each is tied to a specific Disney Lorcana card — your signature character.

  2. Choose up to three inks

    You may use up to three ink types, and one of them must match your Coconut card's ink.

  3. Build around it — 60 cards minimum

    Assemble a deck of at least 60 cards built around your Coconut card's theme and abilities.

  4. Respect the copy limits

    Up to 4 copies of the Lorcana card associated with your Coconut card. No more than 1 copy of every other card in the deck.

Worked example From the rules doc

2

The 18 Coconut Cards

Three per ink

The beta ships 18 Coconut cards — exactly three in each of the six inks, so every ink is an equally supported starting point. Each card carries the same reminder line: you may run up to 4 copies of its associated Lorcana card in your deck.

Not sure which to take? The card picker deals options to each player at your table so nobody ends up with the same signature character.

Amber

  • ArielSpectacular SingerWhenever a Princess character of yours sings a song, gain lore equal to her Lore value.
  • PocahontasPeacekeeperOnce during your turn, you may choose a character. Until the start of your next turn, they get +1 Lore and can't challenge and must quest if able.
  • StitchRock StarOnce during your turn, you may play a character with cost 2 or less from your hand for free. If you have a character named Stitch in play, you may play a character with cost 2 or less from your discard for free instead.

Amethyst

  • DumboNinth Wonder of the UniverseYou may use the exert abilities of your characters the turn they're played.
  • Snow WhiteMerry as the MorningOnce per game during your turn, you may reveal your hand. If you have a Snow White and 7 or more Seven Dwarfs character cards with different names among the cards in your hand, in your discard, and in play, your characters get +2 Lore for the rest of the game.
  • Winnie the PoohHunny WizardWhenever you play a character without an ability, you may pay 1 ink to draw a card.

Emerald

  • Donald DuckFred HoneywellYou pay 1 ink less to use Boost abilities.
  • Robin HoodSneaky SleuthOnce per game during your turn, you may deal 1 damage to each opposing character.
  • UrsulaDeceiver of AllYour characters count as having +1 cost for singing songs. Your characters named Ursula count as having +2 cost instead.

Ruby

  • Mickey MouseBrave Little TailorMickey Mouse character cards in your hand, deck, and discard gain Shift 2 ink.
  • Mr. IncredibleSuper StrongWhenever you play a Super character, they gain Rush this turn and you may exert chosen opposing character with less Strength than them.
  • SisuEmboldened WarriorAll characters with more Strength than each opposing character can quest the turn they're played.

Sapphire

  • MoanaCurious ExplorerDuring your turn, if you have a Moana, Heihei, or Pua character in play, you may ink an additional card.
  • MufasaRuler of Pride RockOnce per game during your turn, you may pay 5 ink to put the top 3 cards of your deck into your inkwell facedown and exerted.
  • Nick WildeWily FoxYou can have up to 4 copies of an item card named Pawpsicle in your deck. Once during your turn, you may banish 4 of your items. If you do, gain 4 lore.

Steel

  • John SilverGreedy Treasure SeekerEach of your locations gains Resist +1 for each character there.
  • ScarFinally KingDuring your turn, you pay 1 ink less for the first Ally character you play.
  • Tinker BellGiant FairyWhenever one of your other abilities or actions deals damage to an opposing character, deal 1 damage to that character.
Card text transcribed from preview images marked "For Beta Test Only" — wording may change before release. Nick Wilde is worth noting: it grants a second singleton exception, allowing 4 copies of the item Pawpsicle.
3

How It Differs

Against standard Constructed
RuleStandard ConstructedFormat Coconut
PlayersTwoA group — 3 or 4 recommended
Deck size60 minimum60 minimum (same)
Ink typesUp to 2Up to 3, one matching your Coconut card
Copy limit4 of any card4 of your signature card · 1 of everything else
Win condition20 lore25 lore or more
Everything elseNormal rulesNormal multiplayer rules
Only the win condition changes during play. Every other difference is a deckbuilding constraint — the turn structure, questing, challenging, and keywords all work exactly as they normally do.
4

What Singleton Changes

Analysis — not from the rules doc

Advice that stops applying

  • Copy countsThe 4/3/2/1 logic is gone. Outside your signature card, every choice is a 1-of.
  • Drawing a specific cardYou will usually not see any given card in a game. Don't build a plan that needs one.
  • Two-card combosAlready under 50% with four copies each; at one copy apiece they're a novelty, not a strategy.
Our deck-building guide assumes standard Constructed. Its consistency math is built on multiple copies, so the copy-count sections don't transfer to this format.

Advice that still holds

  • Ink ratioYou still ink once per turn, so the inkable/non-inkable balance matters just as much.
  • CurveYou still want plays on turns 1, 2 and 3 — with more cards competing for those slots.
  • Card-type densityEffects that count characters or songs still care about totals, not copies.
  • RedundancyConsistency now comes from many cards that do similar things, rather than many copies of one.

The third ink is close to free

In Lorcana any ink pays for any card, so ink colors never gate what you can cast the way colored costs do in some other card games. Adding a third ink costs you almost nothing mechanically — it mostly widens the pool you're choosing 1-ofs from. Expect three-ink decks to be the norm rather than the exception here.

The trade-off is coherence, not castability: a wider pool makes it easier to end up with 60 unrelated good cards instead of a deck that does something.
5

Playing With Three or Four

Table dynamics

What gets better

  • Lore stealEffects that take lore from each opponent scale directly with the player count.
  • Bodyguard · ResistMore attackers are pointed at you, so defensive keywords earn their slot.
  • Board-wide effectsAnything hitting all opponents is doing double or triple duty.

What gets harder

  • Racing alone25 lore is a longer road, and more turns pass between each of yours.
  • Being the leaderVisible lore totals make the front-runner the table's shared problem.
  • LocationsThey generate lore quietly, but every opponent gets a chance to challenge them.
6

What the Beta Doc Doesn't Say

Worth confirming
When in doubt, agree at the table. A beta format with a codename is exactly the situation where a two-minute conversation before shuffling saves an argument later.

Trying It Tonight

Created by

Common Play Studio

Questions or corrections · steve@commonplay.io