Competitive PlayThe scene, the rules, the paperwork
The official resources page is a wall of PDF links with no explanation of how any of it fits together. This page is the missing map: what the tiers are, how you qualify, what's legal, and what actually happens on tournament day — plus every official document worth knowing, distilled to one shelf.
1
The Three Tiers
Where you fit
Entry-level
Come play
Prereleases · league nights
Relaxed rules, few or no prizes.
Organizers must keep it welcoming to new players.
No deck list required.
Altered-art cards allowed.
Officials may also play.
Competitive
Prove it locally
Set Championships
Stricter rules, real prizes.
Deck list required.
Deck checks: as many as possible.
Only unaltered official cards.
You're expected to know the Tournament Rules.
Premier Play
The big stage
Challenges · CCQs · Championships · Worlds
Best-of-three matches, always.
Deck checks on 10%+ of decks.
Full Play Correction Guidelines apply.
Broadcast, featured matches, travel.
Significant prizing and invites.
The honest version: the jump that matters is Entry-level → Competitive. That's where deck lists, deck checks, and rules knowledge start counting. Everything above Competitive is the same skills under more pressure.
2
The Road to Worlds
How qualification works
Start here
Local Store
League nights, prereleases, casual play.
Step up
Set Championship
Your first Competitive event, run at stores each set.
Qualify
Challenge / CCQ
Premier events worldwide. Where Championship seats come from.
Compete
Continental Championship
NA & EU. Nine rounds Swiss, then a Top 16 cut.
The summit
World Championship
Top 8 of each Championship earn an invite.
Where Championship seats come from
Source
NA (136)
EU (200)
Challenge events
96
160
CCQ events
24
24
Last Chance Qualifier
16
16
CCQ = Challenge Championship Qualifier, run by stores and independent organizers. Most seats come from Challenges, but CCQs are the accessible route.
The Last Chance Qualifier
Bought a ticket but never qualified? The LCQ at each Championship is a genuine back door.
Field1,024 players, split into two random pods of 512.
StructureSingle elimination, best-of-three.
RewardTop 8 from each pod — 16 seats into the main event.
Roughly a 1-in-64 shot, and you must win about nine straight matches. Real, but not a plan.
Championship weekend
FormatCore Constructed — Sets 9 through 13 legal.
Day 19 rounds of Swiss, best-of-three. Top 16 advance.
Day 2Single elimination, best-of-five. Top 8 earn World Championship invites.
2026 venuesNorth America — Disneyland Hotel, Disneyland Resort (Aug 28–30). Europe — Disneyland Paris (Sept 11–13).
Challenge events themselves run 8 rounds Saturday plus 4 Sunday, then a Top 32 cut; Grand Finals are best-of-five. Kids 12 and under enter free with a ticketed adult.
3
Formats
What you'll be asked to play
Constructed — you bring the deck
CoreOnly cards in the current rotation. The default competitive format.
InfinityAny card from any set, ever. Its own separate ban list.
Deck rules (both): at least 60 cards · no more than 2 ink types · max 4 copies of any one full card name. Name + version counts as the full name, so Ariel – On Human Legs and Ariel – Spectacular Singer are different cards.
Limited — they provide the cards
Format
Packs
Min deck
Sealed
6
40
Draft
4
35
Pack Rush
2
24
Preconstructed
deck
60
No ink restrictions and no copy limits in Limited — open six Genies, play all six. Draft runs in pods of about eight. Preconstructed is Entry-level only.
4
Rotation & Bans
What's legal right now
Core Constructed rotation
At Set 9Sets 1–4 rotated out. Set 5 and later became legal.
At Set 13Sets 5–8 rotate out. Set 9 and later are legal.
This is the trap for returning players. A deck that was legal a year ago may be entirely illegal now. Rotation does not apply to Infinity Constructed.
Banned cards & legality
CoreNo banned cards at present.
InfinityHiram Flaversham – Toymaker.
New setsLegal the moment they hit prerelease in hobby stores.
PrintingsIf a card is legal, any printing of it is legal — promos and alternate art included.
Ban lists and rotation both live in the Tournament Rules PDF, which is revised regularly. Check the date before an event. For the full set-by-set rotation history, see The Set Chronicle.
5
Tournament Day
What actually happens
Rounds & cut by attendance
Players
Swiss rounds
Top cut
8
3
None
9–16
4
Top 4
17–32
5
Top 8
33–64
6
Top 8
65–128
7
Top 8
129–226
8
Top 8
227+
9
Top 8
An official event needs at least 8 players and 3 rounds, or it's cancelled. Top cut is required only at Competitive and above.
Timing & scoring
Swiss round50 minutes minimum, 60 recommended.
Top cutUntimed if possible; otherwise 70 minutes minimum.
Match pointsWin 3 · Draw 1 · Loss 0.
Time calledThe active player finishes ("turn 0"), then 5 more turns total. Most game wins takes the match.
Play or drawRandomized for game 1; after that the loser of the previous game chooses — always before seeing hands.
Sealed gives you 30 minutes to build (plus 20 to register the pool); Draft gives 25 minutes to build and register.
6
Rules of the Room
Where newcomers trip
Your kit
SleevesIdentical size, color and style; opaque backs; unmarked and undamaged.
CardsCompetitive and above: unaltered official cards only. Signatures are fine if the art isn't touched.
Dice & countersAny clear, readable set. The official Companion app counts as a lore tracker.
DevicesAllowed, but must stay in plain view of both players.
Talking & tracking
Announce loreEvery gain or loss, including your new total.
Announce inkSay the full card name and let your opponent verify the inkwell symbol.
NotesLore totals only. No other notes during a match, and none at all during Draft.
Mandatory effectsYou must point them out — even your opponent's.
TakebacksOnly your most recent play, only with a Lore Guide's approval, and never once you've gained information.
Conduct — the short version
No wagering on matches, no alcohol or illegal substances, no collusion or manipulated outcomes, and no harassment or discriminatory behavior. Prize splitting is allowed at Entry-level and Competitive events if everyone agrees voluntarily, it's reported to an official first, and no one ties it to a match result.
Who's who: a Lore Guide is a judge — call one for any rules question or dispute, and never feel awkward doing it. The Lead Lore Guide is the final word; you can appeal any ruling to them.
7
Your First Tournament
A realistic on-ramp
Find a storeUse the official Store Locator to find a hobby store running sanctioned events near you.
Go to a prerelease or league nightEntry-level, deliberately welcoming, and Limited events need no collection at all — they hand you the cards. This is the cheapest possible start.
Build a Core-legal deck60+ cards, two inks, max 4 of a name, current sets only. Our deck-building guide covers the consistency math.
Play a Set ChampionshipYour first Competitive event. Write your deck list before you arrive, using full card names including versions.
Then chase a CCQChallenge Championship Qualifiers are the accessible path to a Championship seat, and many are run by ordinary stores.
What it actually takes: a legal deck, sleeves, dice, a written deck list, and knowing the Tournament Rules well enough not to get a warning. Everything else is practice.
Always check the date. These documents are revised often, and different pages of the official site sometimes link to different versions. The Resources page is the authoritative index — dates above reflect what it listed when this page was compiled.