The Illuminary

The Set Chronicle

Every Disney Lorcana set in release order — what each one added to the game, and which of them you can still bring to a competitive table.

Current through July 27, 2026
13Mainline sets
2Illumineer's Quests
5Core-legal sets
4Sets per year

How to read this page

Lorcana groups its sets into years, and years are what rotation moves.

Ravensburger releases four mainline sets a year, roughly every three months, plus an annual cooperative Illumineer's Quest box. Every set so far has had 204 base cards; newer ones add Enchanted, Epic, and Iconic cards above that number.

Sets are also sold twice: a prerelease at local game stores first, then a wide retail release a week or two later. Both dates appear below where they differ, because tournament legality follows the earlier one.

Two competitive formats decide whether a set still matters at an event. Core Constructed keeps only the current year and the year before it — about eight to ten sets, dropping four each summer. Infinity Constructed never rotates: every card ever printed stays legal, minus a short ban list. A set leaving Core does not leave the game.

Year One

Sets 1–4 · Aug 2023 – May 2024 Rotated out Sept 2025
Set 1

The First Chapter

Aug 18, 2023

The launch set, and still the game's foundation: six inks, 204 cards, and the quest-or-challenge choice that everything since has been built on. Sold out almost immediately and spent months as the hardest set to buy at cover price.

Six inks establishedMickey · Elsa · Maleficent
Set 2

Rise of the Floodborn

Nov 17, 2023

Introduced Floodborn characters and the Shift mechanic — playing a stronger version of a character on top of one already in play for a reduced cost. Also added the Resist keyword, which reduces incoming damage.

Floodborn · ShiftResistZootopia · Winnie the Pooh
Set 3

Into the Inklands

Feb 23, 2024

Added an entirely new card type: Locations, which sit on the board, generate lore, and can hold characters. DuckTales arrived alongside them.

LocationsDuckTales · Peter Pan
Set 4

Ursula's Return

May 17, 2024

Brought Sing Together, letting several characters combine to sing one expensive song, and alternate Shift costs that let you pay by discarding instead of inking. The first Illumineer's Quest shipped the same day.

Sing TogetherThe Little Mermaid
Quest

Illumineer's Quest: Deep Trouble

May 17, 2024

The first cooperative box — one or two players against Ursula, run by the game itself. A standalone way in that needs no collection and no opponent who wants to beat you.

Co-op · 1–2 players

Year Two

Sets 5–8 · Aug 2024 – May 2025 Rotated out July 2026
Set 5

Shimmering Skies

Aug 9, 2024

Took the story upward into the clouds and floating islands above the Inklands, leaning on flight and height as themes across all six inks.

Sky & flight theme
Set 6

Azurite Sea

Nov 2024

A nautical set that also began seeding the Jafar storyline — the flavor text here first pointed at the broken Hexwell Crown that would drive the next two sets.

Sea themeJafar arc begins
Set 7

Archazia's Island

Mar 7, 2025 · retail Mar 21

The biggest structural change since Locations: dual-ink cards, which count as two inks and require your deck to include both. Also introduced the Vanish keyword — a character banished the moment an opponent targets it — and Lorcana's first original character, the owl Archazia.

Dual inkVanishBolt · Lady and the Tramp
Set 8

Reign of Jafar

May 30, 2025 · retail Jun 6

The payoff of the Hexwell Crown arc, set in Agrabah under an eclipse. Heavy on Songs and Sing Together, and it closed out Year Two's themes — Dalmatian puppies, Madrigals, Illusions — rather than opening new ones.

Aladdin · Hercules · The Jungle Book
Quest

Illumineer's Quest: Palace Heist

May 30, 2025

The second co-op box, and the one this library started from. Players infiltrate Jafar's palace together against a scripted opponent, with Trap cards adding hidden information to the board.

Co-op · 1–2 playersTrap cards

Year Three

Sets 9–12 · Aug 2025 – May 2026 Core legal
Set 9

Fabled

Aug 29, 2025

The set that changed how Lorcana ages. Fabled introduced rotation itself — sending Sets 1–4 out of Core Constructed — and softened the blow by reprinting a slice of those cards inside it, since a reprinted card stays legal. It also added the Epic and Iconic rarities above Enchanted.

Rotation beginsEpic & Iconic raritiesReprint-heavy
Set 10

Whispers in the Well

Nov 7, 2025

A mystery-flavored set built around the Boost mechanic, which tucks cards underneath characters to strengthen them. Gargoyles and The Black Cauldron joined the game.

BoostGargoyles · The Black Cauldron
Set 11

Winterspell

Feb 13, 2026 · retail Feb 20

Elsa's attempt to freeze a strange creeping vine goes wrong and buries the Inklands in snow. Mechanically it leaned into freezing — keeping opposing characters from readying — and it extended Boost to Locations. The first set released with no starter deck.

Mickey's Christmas CarolPocahontas · Darkwing DuckNo starter deck
Set 12

Wilds Unknown

May 15, 2026

Pixar's debut in Lorcana, and a real shift in what the card pool looks like. Toy Story, Brave, and The Incredibles arrived together, bringing the Toy and Super character types and a set's worth of support for building around them.

Pixar arrivesToy & Super typesToy Story · The Incredibles · Brave

Year Four

Set 13 onward · July 2026 – Core legal
Set 13

Attack of the Vine!

Jul 17, 2026 · retail Jul 24

The current set, and the end of the vine storyline that ran through all of Year Three. Mike, Sulley, and Boo lead a Monsters, Inc. cast joined by Up and Turning Red, styled after 1950s B-movie posters. Its Team mechanic loosens how Shift decks are built, which is the change competitive players are watching. Its prerelease also triggered this year's rotation.

TeamMonsters, Inc. · Up · Turning RedTriggered 2026 rotation

What rotated, and when

Two rotations have happened so far. Both moved a full four-set year at once.

RotationTriggered bySets removed from Core
September 2025Fabled (Set 9)The First Chapter, Rise of the Floodborn, Into the Inklands, Ursula's Return
July 17, 2026Attack of the Vine! (Set 13)Shimmering Skies, Azurite Sea, Archazia's Island, Reign of Jafar
Expected mid-2027Set 17Fabled, Whispers in the Well, Winterspell, Wilds Unknown

Core Constructed today is Sets 9 through 13 only. Rotation took effect on the prerelease date — July 17 — not the wide release a week later, so prerelease events already used the new format.

Two things soften this. A card reprinted in a legal set stays legal in every printing you own, including the old one. And Infinity Constructed leaves everything legal regardless of age, which is where rotated cards go to keep playing.

Still to come in 2026

Announced by Ravensburger; dates can move.

ReleaseDateWhat's known
Illumineer's Quest: The Great Hunny RescueOct 3, 2026The third cooperative box
Hyperia City (Set 14)Oct 23, 2026 · prerelease Oct 16Coco joins the game — Miguel and Héctor Rivera

If you're building a collection now

The set list is also a shopping guide, once you know which format you're buying for.

  1. Decide the format first. If you want to play in Challenge events, only Sets 9–13 count, and buying older product is a collection decision rather than a deck decision.
  2. Rotated sets get cheap. Prices on Sets 5–8 fell after July's rotation. For kitchen-table games, co-op boxes, or Infinity decks, that is the best value in the game right now.
  3. Watch the reprint lists. Before writing off a rotated card, check whether it was reprinted in a newer set — that quietly rescues more of a collection than people expect.
  4. Newest is not required. Any two decks from any two sets still play a fine game against each other. Rotation is a tournament rule, not a rule of Lorcana.
  5. Starting cold? An Illumineer's Quest box or two current-set preconstructed decks will teach the game faster than a stack of boosters.

Created by

Common Play Studio

Questions or corrections · steve@commonplay.io